COINSTRIKE / A TABLETOP CONCEPT

Turn the reels.
Share the table.

Golden coins. Familiar symbols. One thoughtful move at a time. Gather your players around a hands-on reel board and build a collection worth counting.

Game designer presenting a walnut tabletop reel board with gold point coins and colourful symbol pieces
AROUND THE TABLE2–4 players
THE FULL GAME6 complete rounds
READ THE BOARD5 scoring patterns
BUILD YOUR COLLECTION6 symbol types

01 / OPEN THE COMPONENT TRAY

Small pieces.
A very clear purpose.

The familiar reel-and-coin look becomes something you can touch: a shared rack, one-point discs and seals that reward a varied collection.

Physical three-column wooden reel rack with brass thumb wheels and nine visible symbol windows
01 / THE COMPONENT

The manual reel rack

Shift one column by one position. Everyone can see the symbols that enter, leave and remain in place.

Inspect this piece ↗
Golden wooden point coins stacked in a navy player tray beside the reel board
02 / THE COMPONENT

Coins that count as points

Collect one, two or four discs after a turn. The coins record your result; they are never spent to take a move.

Inspect this piece ↗
Six shaped tabletop emblems: cherries, lemon, grapes, bell, seven and a sunburst coin
03 / THE COMPONENT

A collection with character

A matching pair or triple earns a seal. Different types contribute to the closing count; repeated types do not.

Inspect this piece ↗

02 / MAKE A MOVE YOU CAN EXPLAIN

One shift.
Then choose your pattern.

Try the actual turn sequence. Move a reel once, compare the highlighted patterns and decide whether a Strike would help. The outcome stays visible while you inspect it.

The one-turn workshopManual movement / visible result
LEFT
CENTRE
RIGHT

Choose one pattern to inspect

Start by moving one reel up or down. The next player would inherit the position you leave.

—One shift, one selected pattern, one result.
Learning example only. No random spin, saved match or payment.

03 / RECOGNISE THE SYMBOL, BUILD THE SET

Six emblems.
Equal rules. Different collections.

Cherries, fruit, a bell, a seven and a coin keep their distinctive shapes. Any type can form a pair or triple, and every new seal type adds the same variety value.

Three decorative pattern cards laid out with fruit seals and gold board-game pieces
The chosen pattern is one full row or diagonal. Point out its three spaces before counting. Read all five patterns ↗

Cherries

A paired red shape with a shared stem.

Lemon

A bright oval with a pointed outline.

Grapes

A purple cluster that reads as one emblem.

Bell

A golden dome with a flared lower edge.

Seven

A bold red numeral with a gold rim.

Coin

A round sunburst, distinct from a point disc.

A pair earns two coins and one matching seal. A triple earns four coins and one seal. Three different symbols earn one coin, with no seal. Meet the full collection ↗

04 / THE BLUE CARD IN YOUR TRAY

Make your Strike count.

Each player receives one Strike card for the entire game. After shifting and choosing a pattern, use it to count one space as a symbol already present in that pattern.

Choose the moment.

Turn a pair into a triple, or make a pair from three different symbols. A natural triple needs no help.

Change the count.

The substitution lasts for this result only. It never turns another reel or permanently alters a tile.

Leave the card visible.

Face down means spent. Keep it unused for a one-point addition at the end of the sixth round.

Blue lightning Strike card with a gold border beside a matching token and wooden coins

05 / PASS THE TURN, KEEP THE TABLE CLEAR

A complete round
includes everybody.

Play clockwise from the agreed first player. Move the round marker only after each person has acted, and stop after six complete rounds.

Four coloured collection trays surrounding a shared wooden reel board

Arrange the opening.

Set the reel strips, separate the common supplies and give every player an empty tray and one Strike card.

Shift and inspect.

Move one column a single position. Compare rows and diagonals before naming the pattern you will use.

Resolve in view.

Decide about Strike, take the correct coins and seal, then leave the real reel symbols where they are.

Hand over a settled board.

Finish collecting before the next movement. Every player gets six turns, with no extra turn purchased or earned.

Scoring notebook, separated symbol collections and point coins at the end of a tabletop round

06 / THE PIECES TELL THE STORY

Coins + collection.
Then check the card.

After the final player finishes round six, count each personal tray. Add the earned point coins, two points for every different seal type and one point for a Strike card that was never spent.

10POINT COINS
63 SEAL TYPES
1UNUSED STRIKE

This collection finishes on 17 points. A second Cherries seal does not add another variety bonus. If totals tie, compare the number of different types; if both are equal, share the result.

Three adult friends sharing the physical reel-and-coin board game around a warm evening table

A CONCEPT FOR A SHARED EVENING

Keep the pieces close.
Leave room for a question.

Jafolune presents a complete tabletop proposal through new illustrations, written rules and an interactive learning board. Explore it at your own pace, then discuss the decisions with your group.

BEFORE THE NEXT PLAYER MOVES

A few useful answers.

Does everyone use the same reel board?

Yes. The board belongs to the table, while coins, collected seals and the Strike card belong to each player. The next turn begins from the actual reel positions left by the previous player.

Can I score two patterns after one movement?

Choose just one of the five patterns. Even if another row or diagonal contains a match, it does not receive a separate award during that turn.

What if the matching symbols are at opposite ends?

A pair can occupy any two spaces of the chosen pattern. Cherries–Bell–Cherries is a pair and earns two point coins plus one Cherries seal.

Does the Coin symbol award money or extra coins?

It is one of the six emblem types and follows the same matching rules as the others. The separate point discs are tabletop score markers with no monetary value.

Is there a physical set to order?

This edition is an illustrated tabletop concept, not a product listing. No boxed set, paid download or delivery is offered through the website. The complete rules and learning controls are free to explore.

Will the example remember my moves?

No. The workshop demonstrates one turn in the current page. Reset example restores the starting arrangement, and a reload clears the example and any calculator inputs. The notice preference is a separate optional setting.