
The manual reel rack
Shift one column by one position. Everyone can see the symbols that enter, leave and remain in place.
Inspect this piece ↗COINSTRIKE / A TABLETOP CONCEPT
Golden coins. Familiar symbols. One thoughtful move at a time. Gather your players around a hands-on reel board and build a collection worth counting.

01 / OPEN THE COMPONENT TRAY
The familiar reel-and-coin look becomes something you can touch: a shared rack, one-point discs and seals that reward a varied collection.

Shift one column by one position. Everyone can see the symbols that enter, leave and remain in place.
Inspect this piece ↗
Collect one, two or four discs after a turn. The coins record your result; they are never spent to take a move.
Inspect this piece ↗
A matching pair or triple earns a seal. Different types contribute to the closing count; repeated types do not.
Inspect this piece ↗02 / MAKE A MOVE YOU CAN EXPLAIN
Try the actual turn sequence. Move a reel once, compare the highlighted patterns and decide whether a Strike would help. The outcome stays visible while you inspect it.
Choose one pattern to inspect
Start by moving one reel up or down. The next player would inherit the position you leave.
03 / RECOGNISE THE SYMBOL, BUILD THE SET
Cherries, fruit, a bell, a seven and a coin keep their distinctive shapes. Any type can form a pair or triple, and every new seal type adds the same variety value.

A paired red shape with a shared stem.
A bright oval with a pointed outline.
A purple cluster that reads as one emblem.
A golden dome with a flared lower edge.
A bold red numeral with a gold rim.
A round sunburst, distinct from a point disc.
A pair earns two coins and one matching seal. A triple earns four coins and one seal. Three different symbols earn one coin, with no seal. Meet the full collection ↗
04 / THE BLUE CARD IN YOUR TRAY
Each player receives one Strike card for the entire game. After shifting and choosing a pattern, use it to count one space as a symbol already present in that pattern.
Turn a pair into a triple, or make a pair from three different symbols. A natural triple needs no help.
The substitution lasts for this result only. It never turns another reel or permanently alters a tile.
Face down means spent. Keep it unused for a one-point addition at the end of the sixth round.

05 / PASS THE TURN, KEEP THE TABLE CLEAR
Play clockwise from the agreed first player. Move the round marker only after each person has acted, and stop after six complete rounds.

Set the reel strips, separate the common supplies and give every player an empty tray and one Strike card.
Move one column a single position. Compare rows and diagonals before naming the pattern you will use.
Decide about Strike, take the correct coins and seal, then leave the real reel symbols where they are.
Finish collecting before the next movement. Every player gets six turns, with no extra turn purchased or earned.

06 / THE PIECES TELL THE STORY
After the final player finishes round six, count each personal tray. Add the earned point coins, two points for every different seal type and one point for a Strike card that was never spent.
This collection finishes on 17 points. A second Cherries seal does not add another variety bonus. If totals tie, compare the number of different types; if both are equal, share the result.

A CONCEPT FOR A SHARED EVENING
Jafolune presents a complete tabletop proposal through new illustrations, written rules and an interactive learning board. Explore it at your own pace, then discuss the decisions with your group.
BEFORE THE NEXT PLAYER MOVES
Yes. The board belongs to the table, while coins, collected seals and the Strike card belong to each player. The next turn begins from the actual reel positions left by the previous player.
Choose just one of the five patterns. Even if another row or diagonal contains a match, it does not receive a separate award during that turn.
A pair can occupy any two spaces of the chosen pattern. Cherries–Bell–Cherries is a pair and earns two point coins plus one Cherries seal.
It is one of the six emblem types and follows the same matching rules as the others. The separate point discs are tabletop score markers with no monetary value.
This edition is an illustrated tabletop concept, not a product listing. No boxed set, paid download or delivery is offered through the website. The complete rules and learning controls are free to explore.
No. The workshop demonstrates one turn in the current page. Reset example restores the starting arrangement, and a reload clears the example and any calculator inputs. The notice preference is a separate optional setting.