Lay out the shared components
Place the three-column reel board where every player can reach the thumb wheels. Keep the point coins in a common supply, with the six kinds of symbol seal sorted beside them. Leave a clear area for the round marker and the current player's selected pattern.
Each reel carries the same repeating sequence: Cherries, Lemon, Grapes, Bell, Seven and Coin. At the opening, the left column shows Cherries, Lemon and Grapes; the centre shows Grapes, Bell and Seven; the right shows Seven, Coin and Cherries. Read each column from top to bottom.
Give each player a personal area
Two to four players each take an empty collection tray and one unused Strike card. Nobody pays coins to enter a turn. The point-coin supply is simply a way to record the score earned during the game; coins are never staked or exchanged for money.
Choose a starting player together. Play clockwise, leaving the same person first in each round. A round ends after everyone has taken one turn. Move the round marker forward only then, so every player receives exactly six turns.
Agree the four actions
On a turn, move one reel by one position, select one of the five patterns, decide whether to use your Strike card, then collect the result. The board stays in its new position for the next player. A finished pattern is scored without removing its symbol tiles.
After round six, add the collected point coins, two points for each different type of seal, and one point if the player's Strike card is unused. Use the quick reference while learning; the practice board demonstrates a single turn without saving a match.