INTERACTIVE WORKSHOP / ONE TURN AT A TIME

Turn one reel. Read the result.

Use the working example below to connect a physical reel shift with its selected pattern, optional Strike card and immediate award.

The one-turn workshopManual movement / visible result
LEFT
CENTRE
RIGHT

Choose one pattern to inspect

Start by moving one reel up or down. The next player would inherit the position you leave.

—One shift, one selected pattern, one result.
Learning example only. No random spin, saved match or payment.

An example with a clear boundary

The board starts from the same arrangement on every reset. Move any one column up or down once, then inspect the five available patterns. The controls stop further reel movement because a real turn permits only one shift.

You can compare patterns before resolving the example. Try Strike to see a substitution that improves the immediate match, then remove it again while considering the result. Resolve example finishes this demonstration; Reset example restores its opening state.

What this workshop does not record

The tool explains a single turn rather than running a complete multiplayer match. It does not retain a player tray, use a random spin or save your moves between visits. The full tabletop game still gives each person six turns and counts collection variety at the end.

Use the written Strike chapter when considering a personal collection: a new seal type may matter beyond the immediate coins shown here. The closing scorebook adds that variety bonus and the point for an unused card to the coins collected across the game.