Choose one pattern to inspect
Start by moving one reel up or down. The next player would inherit the position you leave.
An example with a clear boundary
The board starts from the same arrangement on every reset. Move any one column up or down once, then inspect the five available patterns. The controls stop further reel movement because a real turn permits only one shift.
You can compare patterns before resolving the example. Try Strike to see a substitution that improves the immediate match, then remove it again while considering the result. Resolve example finishes this demonstration; Reset example restores its opening state.
What this workshop does not record
The tool explains a single turn rather than running a complete multiplayer match. It does not retain a player tray, use a random spin or save your moves between visits. The full tabletop game still gives each person six turns and counts collection variety at the end.
Use the written Strike chapter when considering a personal collection: a new seal type may matter beyond the immediate coins shown here. The closing scorebook adds that variety bonus and the point for an unused card to the coins collected across the game.