Begin with the collected point coins
Each player has taken exactly six turns. Count the coins earned on those turns: one for three different symbols, two for a pair or four for a triple. Do not score the final shared board again after the last player has finished.
Keep the stacks visible while another player checks the arithmetic. A symbol seal is not an additional coin, and the Coin emblem on a reel does not add a separate award outside the selected pattern.
Add two points per different seal type
Identify how many of the six types appear at least once in the player's tray. Multiply that number by two. Multiple seals of one type still contribute only one type to this count; the collection bonus therefore ranges from zero to twelve.
Suppose a player has ten point coins and seals showing Cherries, Bell, Cherries and Seven. There are three different types, contributing six points. With an unused Strike card, the final total is 10 + 6 + 1 = 17.
Check the card and settle a tie
Add one final point if Strike is still unused. A spent card adds nothing at the finish, because its effect has already been included in a turn's result. The highest total wins this tabletop game.
If totals are tied, the player with more different seal types takes the lead. If variety is tied too, share the result. There is no additional chance-based tiebreaker, paid action or extra spin after the six-round game.
Check a final table score.
Enter the visible pieces from one player's finished six-turn collection. The tool does not retain these numbers.
10 point coins + 6 collection points + 1 unused-Strike point.