Before the first turn
Arrange the three reels with Cherries, Grapes and Seven at the top of the left, centre and right columns respectively. Put point coins and six seal types in separate shared supplies. Give each of two to four players an empty tray and one unused Strike card.
Choose a first player and proceed clockwise. Advance the round marker only after everyone has acted. Stop after six complete rounds, ensuring that each player has taken six turns.
On every turn
Shift exactly one reel one position up or down. Select one horizontal row or one full diagonal. Optionally use Strike to substitute one symbol with another type already present in that pattern, then collect the award.
Three different symbols: one point coin, no seal. Matching pair: two point coins and one matching seal. Matching triple: four point coins and one matching seal. Leave the actual reel arrangement in place for the next person.
At the finish
Total point coins, add two points per different seal type and add one point for an unused Strike card. The highest sum leads. Break a tied total by the number of different seal types; if that is also equal, share the result.
The website's practice board demonstrates a single turn and resets without retaining a match. Its score calculator works from the counts you enter. Neither tool replaces the physical record at your table or sends results to a public ranking.